Some Aspects of Scouting Smart Environments
We discuss a virtual presenter in the form of a 3D avatar whose task
it is to show people a way through a (3D model of a) public
building. Our thesis is that when looking for way descriptions, seeing
such a walkthrough guided by a virtual scout is easier to remember
than a purely textual description of the way or the kind of annotated
floor plans used widely in today's public buildings. Furthermore, we
discuss some technical aspects of how such a scout can be constructed
and what underlying data and processes are needed for the automated
generation of guided way descriptions. One of our main goals is to
give the avatar the possibility to react to her spatial environment in
an appropriate matter, e.g. pointing to relevant objects and following
a path that can be easily memorized by the viewer. The walkthroughs
described here will be used within a building navigation system that
also includes navigation via a handheld device, (such as a PDA,) once
the user has left the information booth. Both the 3D visualization at
the info booth and the more sketch-like presentation on the PDA are
generated from the same data and by the same system, and thus can
refer to each other for a much more consistent overall appearance.